Create Clone Effect
Creates a Clone Effect and inserts it into the pipeline at the given index. The effect copies the audio that passes through the pipeline and hands it to On Dispatch Clone Callback on the game thread, e.g. for recording or analysis.
- Node type: Callable function. Has execution pins and runs when it is reached in the event graph.
- Target: Odin Pipeline
- Menu category: Odin › Audio Pipeline › Effects
- C++:
UOdinPipeline::CreateCloneEffect
Inputs
| Name | Type | Description |
|---|---|---|
| Target | Odin Pipeline | The pipeline. |
| Index | Integer | Position in the pipeline; 0 inserts at the beginning. |
Outputs
| Name | Type | Description |
|---|---|---|
| Return Value | Odin Clone Effect | The created Clone Effect. Keep it to change its properties at runtime. |