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Version: 2.x

Create Clone Effect

Creates a Clone Effect and inserts it into the pipeline at the given index. The effect copies the audio that passes through the pipeline and hands it to On Dispatch Clone Callback on the game thread, e.g. for recording or analysis.

Inputs​

NameTypeDescription
TargetOdin PipelineThe pipeline.
IndexIntegerPosition in the pipeline; 0 inserts at the beginning.

Outputs​

NameTypeDescription
Return ValueOdin Clone EffectThe created Clone Effect. Keep it to change its properties at runtime.