Append Clone Effect
Creates a Clone Effect and adds it at the end of the pipeline. The effect copies the audio that passes through the pipeline and hands it to On Dispatch Clone Callback on the game thread, e.g. for recording or analysis.
- Node type: Callable function. Has execution pins and runs when it is reached in the event graph.
- Target: Odin Pipeline
- Menu category: Odin › Audio Pipeline › Effects
- C++:
UOdinPipeline::AppendCloneEffect
Inputs
| Name | Type | Description |
|---|---|---|
| Target | Odin Pipeline | The Odin Pipeline to call this function on. |
Outputs
| Name | Type | Description |
|---|---|---|
| Return Value | Odin Clone Effect | The created Clone Effect. Keep it to change its properties at runtime. |