C++ Class Reference
The ODIN Voice Unreal SDK ships the Odin and OdinLibrary modules. To use their classes from C++, add them, together
with Unreal's audio capture modules, to the PublicDependencyModuleNames in your project's Build.cs:
Then include the header of the class you need, e.g. #include "OdinRoom.h". Every page below names its header.
Most classes are available in Blueprints as well. Their pages link to the matching nodes in the Blueprint Reference, and the Blueprint pages link back to the C++ members. For a step-by-step introduction, see ODIN in Unreal C++.
This reference is generated from the public headers of the SDK. Internal helpers and the UOdinNative… classes, which
only exist to build the Native (Low-Level) Blueprint nodes, are not listed. To call
the native ODIN functions from C++ directly, include odin.h and see the Core SDK API reference.