Structs
Structs of the ODIN Unreal SDK: event payloads, RPC requests, configurations and helper types.
| Struct | Header | Description |
|---|---|---|
| FOdinApmConfig | OdinNative/OdinNativeBlueprint.h | Configuration of the ODIN audio processing module which provides a variety of smart enhancement algorithms. |
| FOdinCaptureDeviceInfo | OdinAudio/OdinAudioCapture.h | Represents additional information about an audio capture device and makes it available to blueprints. |
| FOdinChangeSelf | OdinNative/OdinNativeRpc.h | |
| FOdinChannelMask | OdinAudio/OdinChannelMask.h | |
| FOdinChannelPosition | OdinAudio/OdinEncoder.h | A channel mask paired with the position it should be set to used to batch multiple SetPosition calls |
| FOdinConnectionStats | OdinNative/OdinNativeBlueprint.h | |
| FOdinError | OdinNative/OdinNativeRpc.h | |
| FOdinJoined | OdinNative/OdinNativeRpc.h | |
| FOdinMessageReceived | OdinNative/OdinNativeRpc.h | |
| FOdinNewReconnectToken | OdinNative/OdinNativeRpc.h | |
| FOdinPeerChanged | OdinNative/OdinNativeRpc.h | |
| FOdinPeerJoined | OdinNative/OdinNativeRpc.h | |
| FOdinPeerLeft | OdinNative/OdinNativeRpc.h | |
| FOdinPosition | OdinNative/OdinNativeBlueprint.h | Represents a 3D position used for peer proximity calculations. |
| FOdinRoomStatusChanged | OdinNative/OdinNativeRpc.h | |
| FOdinSendMessage | OdinNative/OdinNativeRpc.h | |
| FOdinSensitivityConfig | OdinNative/OdinNativeBlueprint.h | Sensitivity parameters for ODIN voice activity detection module configuration. |
| FOdinSetChannelMasks | OdinNative/OdinNativeRpc.h | |
| FOdinSocketInfo | OdinNative/OdinNativeBlueprint.h | |
| FOdinVadConfig | OdinNative/OdinNativeBlueprint.h | Configuration of the ODIN voice activity detection module, which offers advanced algorithms to accurately determine when to start or stop transmitting audio data. |
| FOdinViConfig | OdinNative/OdinNativeBlueprint.h | Configuration of the Voice Isolation (VI) effect, which uses a deep-learning noise suppression model to separate speech from background sound in the capture signal. |