Audio
Classes that capture, encode, decode, process and play back voice audio.
| Class | Header | Description |
|---|---|---|
| UOdinAudioCapture | OdinAudio/OdinAudioCapture.h | |
| UOdinEncoder | OdinAudio/OdinEncoder.h | Represents an encoder for local media streams, which encapsulates the components required to process outgoing audio streams captured from local sources(e.g.a microphone). |
| UOdinDecoder | OdinAudio/OdinDecoder.h | Represents a decoder for media streams from remote voice chat clients, which encapsulates all the components required to process incoming audio streams. |
| UOdinPipeline | OdinAudio/OdinPipeline.h | A highly dynamic audio processing chain that manages a thread-safe collection of filters like voice activity detection, echo cancellation, noise suppression and even custom effects. |
| UOdinSynthComponent | OdinAudio/OdinSynthComponent.h | Component for playing back audio data received from an Odin Decoder in Unreal. |
| FOdinSoundGenerator | OdinAudio/OdinSoundGenerator.h | FOdinSoundGenerator |