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Version: 2.x

Audio

Classes that capture, encode, decode, process and play back voice audio.

ClassHeaderDescription
UOdinAudioCaptureOdinAudio/OdinAudioCapture.h
UOdinEncoderOdinAudio/OdinEncoder.hRepresents an encoder for local media streams, which encapsulates the components required to process outgoing audio streams captured from local sources(e.g.a microphone).
UOdinDecoderOdinAudio/OdinDecoder.hRepresents a decoder for media streams from remote voice chat clients, which encapsulates all the components required to process incoming audio streams.
UOdinPipelineOdinAudio/OdinPipeline.hA highly dynamic audio processing chain that manages a thread-safe collection of filters like voice activity detection, echo cancellation, noise suppression and even custom effects.
UOdinSynthComponentOdinAudio/OdinSynthComponent.hComponent for playing back audio data received from an Odin Decoder in Unreal.
FOdinSoundGeneratorOdinAudio/OdinSoundGenerator.hFOdinSoundGenerator