UOdinRmsEffect
Codec-Effect for the odin audio pipeline. The effect will calculate Root Mean Square (RMS) averaging with the decibels relative to full scale (dBFS)
Declaration
- Header:
#include "OdinAudio/Effects/OdinRmsEffect.h" - Module:
Odin - Inherits from:
UOdinCustomEffect - Blueprint: Reflected (UCLASS) · Blueprint reference
Overview
Properties
| Name | Description |
|---|---|
RmsDbfs | Loudness of the last processed audio as RMS in dBFS. |
UserData |
Functions
ConstructRmsEffect
Static · Blueprint: Construct RMS Effect
Creates an RMS Effect that is not part of a pipeline yet; add it with Insert Custom Effect. It stores the loudness of the audio as RMS in dBFS in Rms Dbfs. Create Rms Effect on a pipeline does both steps.
| Parameter | Type | Description |
|---|---|---|
WorldContextObject | UObject* |
Returns UOdinRmsEffect*
Properties
RmsDbfs
Blueprint: Get
Loudness of the last processed audio as RMS in dBFS.