UOdinMuteEffect
Codec-Effect for the odin audio pipeline. The effect will mutate the silent flag based on the mute uproperty. Sets the flag for chaining effects in the pipeline as well. Symbolizing silenced audio data without changing the buffer. This results in not necessarily sending the audio packet over the network at all.
Declaration
- Header:
#include "OdinAudio/Effects/OdinMuteEffect.h" - Module:
Odin - Inherits from:
UOdinCustomEffect - Blueprint: Reflected (UCLASS) · Blueprint reference
Overview
Properties
| Name | Description |
|---|---|
MuteFlag | Set marks the audio passing through the effect as silent (muted); Unset and None let it pass. |
UserData |
Functions
ConstructMuteEffect
Static · Blueprint: Construct Mute Effect
Creates a Mute Effect that is not part of a pipeline yet; add it with Insert Custom Effect. Create Mute Effect on a pipeline does both steps.
| Parameter | Type | Description |
|---|---|---|
WorldContextObject | UObject* | |
Toggle | EOdinMuteEffectOptions | Initial value of the Mute Flag. Default: EOdinMuteEffectOptions::ODIN_EFFECT_TOGGLE_UNCHANGED. |
Returns UOdinMuteEffect*
Properties
MuteFlag
Blueprint: Get/Set
Set marks the audio passing through the effect as silent (muted); Unset and None let it pass.