On Dispatch Clone Callback
Raised on the game thread with a copy of the audio samples that passed through the effect.
- Node type: Event dispatcher. Bind a custom event to it with Bind Event to On Dispatch Clone Callback BP (or Assign On Dispatch Clone Callback BP) on the target.
- Target: Odin Clone Effect
- Menu category: Odin › Audio Pipeline › Events
- C++:
UOdinCloneEffect::OnDispatchCloneCallbackBP(FOdinDispatchCloneCallbackDelegate)
Inputs (Bind Event node)
| Name | Type | Description |
|---|---|---|
| Target | Odin Clone Effect | The Odin Clone Effect that raises the event. |
| Event | Event | The custom event (or function) to call when the event is raised. Its signature must match the outputs below. |
Outputs (event parameters)
| Name | Type | Description |
|---|---|---|
| Exec | Exec | Fires when the event is raised. |
| Sample Data | Array of Float | Copy of the samples (32-bit float, interleaved if stereo). |