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Version: 2.x

On Dispatch Clone Callback

Raised on the game thread with a copy of the audio samples that passed through the effect.

Inputs (Bind Event node)​

NameTypeDescription
TargetOdin Clone EffectThe Odin Clone Effect that raises the event.
EventEventThe custom event (or function) to call when the event is raised. Its signature must match the outputs below.

Outputs (event parameters)​

NameTypeDescription
ExecExecFires when the event is raised.
Sample DataArray of FloatCopy of the samples (32-bit float, interleaved if stereo).