Skip to main content
Version: 2.x

Activity Callback

Raised on the game thread when the audio passing through the effect switches between silent and active.

Inputs (Bind Event node)​

NameTypeDescription
TargetOdin Activity EffectThe Odin Activity Effect that raises the event.
EventEventThe custom event (or function) to call when the event is raised. Its signature must match the outputs below.

Outputs (event parameters)​

NameTypeDescription
ExecExecFires when the event is raised.
Is ActiveBooleanTrue if the audio is active (not silent).
User DataOdin Activity EffectThe effect that raised the event.