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Version: 2.x

Construct Clone Effect

Creates a Clone Effect that is not part of a pipeline yet; add it with Insert Custom Effect. It copies the audio passing through it to On Dispatch Clone Callback on the game thread. Create Clone Effect on a pipeline does both steps.

  • Node type: Callable function. Has execution pins and runs when it is reached in the event graph.
  • Menu category: Odin › Audio Pipeline › Effects
  • C++: UOdinCloneEffect::ConstructCloneEffect

Outputs​

NameTypeDescription
Return ValueOdin Clone Effect