Construct Clone Effect
Creates a Clone Effect that is not part of a pipeline yet; add it with Insert Custom Effect. It copies the audio passing through it to On Dispatch Clone Callback on the game thread. Create Clone Effect on a pipeline does both steps.
- Node type: Callable function. Has execution pins and runs when it is reached in the event graph.
- Menu category: Odin › Audio Pipeline › Effects
- C++:
UOdinCloneEffect::ConstructCloneEffect
Outputs
| Name | Type | Description |
|---|---|---|
| Return Value | Odin Clone Effect |