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Version: 2.x

Class RoomStateChangedProxy

This class provides the base functionality for UnityEvents based on OdinNative.Wrapper.Room.RoomConnectionStateChangedEventHandler. A persistent callback that can be saved with the Scene. Unity Inspector event wrapper (UnityEvent)

Declaration
[Serializable]
public class RoomStateChangedProxy : UnityEvent<object, RoomStateChangedEventArgs>, ISerializationCallbackReceiver

Inheritance: System.Object -> UnityEngine.Events.UnityEventBase -> UnityEngine.Events.UnityEvent<System.Object,OdinNative.Wrapper.Room.RoomStateChangedEventArgs>

Implements:
UnityEngine.ISerializationCallbackReceiver

Implements

  • UnityEngine.ISerializationCallbackReceiver