Is Ready
Checks socket and socket info. (extra socket info call)
- Node type: Pure function. Has no execution pins; it is evaluated whenever one of its outputs is read.
- Target: Odin Socket
- Menu category: Odin › Socket
- C++:
UOdinSocket::IsReady
Inputs
| Name | Type | Description |
|---|---|---|
| Target | Odin Socket | The Odin Socket to call this function on. |
Outputs
| Name | Type | Description |
|---|---|---|
| Return Value | Boolean | true if this appears to be a valid object and unsent bytes are 0 |