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Version: 2.x

Odin DecoderIsSilent

Asynchronously calls the native ODIN Core SDK function odin_decoder_is_silent. On Success is called with the result and On Error with the error code; On Response fires in both cases.

  • Node type: Async action. Starts a native call and fires its output execution pin once the call has completed.
  • Menu category: Odin › Native
  • C++: UOdinNativeDecoderIsSilent::DecoderIsSilent, a UBlueprintAsyncActionBase that is not part of the C++ reference. In C++, call the native function directly.

Inputs​

NameTypeDescription
DecoderOdin DecoderPassed by reference.
Is SilentBoolean
On ErrorDelegateCallback with (Error Code: Odin Error). Optional.
On SuccessDelegateCallback with (Silent: Boolean). Optional.

Outputs​

NameTypeDescription
On ResponseExecFires when the native call has completed.
SuccessBooleanTrue if the native call returned ODIN_ERROR_SUCCESS.