Class: OdinRoom
The OdinRoom class. Use createRoom from OdinClient instance to create a room. The OdinRoom requires a token to connect
to a room. OdinClients handles token creation for you, so its easier to just use OdinClient for room creation.
Typical procedure is to create an OdinClient instance with an access key and call its createRoom
function to create
a room with a name and for a user id. Then add event listeners to the room and call join
to connect to the room.
Constructors
new OdinRoom()
new OdinRoom(
token
):OdinRoom
Creates a new instance of a room with a token. Use OdinClient if you don't want to manage tokens yourself. Important: Don't use this function directly, use OdinClient instead.
Parameters
• token: string
The token to use for this room.
Returns
Defined in
odin.room.d.ts:408
Accessors
id
get
id():string
Gets the ID of the room.
Returns
string
Defined in
odin.room.d.ts:485
ownPeerId
get
ownPeerId():number
Gets the ID of the local peer joined to the room.
Returns
number
Defined in
odin.room.d.ts:490
Methods
addEventListener()
addEventListener<
Event
>(eventName
,handler
):void
Adds an event listener to the room for specific events.
Type Parameters
• Event extends keyof OdinEvents
Parameters
• eventName: Event
The event to listen for (see keys of OdinEvents for possible values)
• handler: OdinEvents
[Event
]
The callback to call when the event is fired.
Returns
void
Defined in
odin.room.d.ts:429
close()
close():
void
Closes the room and disconnects from the server.
Returns
void
Defined in
odin.room.d.ts:480
createAudioStream()
createAudioStream(
sampleRate
,channels
,apmSettings
?):OdinMedia
Creates a local audio stream and adds it to the room. An OdinMedia object will be returned that allows you to send audio data.
Parameters
• sampleRate: number
The sample rate of the audio stream. Can be between 8000 and 48000.
• channels: number
The number of channels of the audio stream. Can be 1 or 2.
• apmSettings?: OdinAPMSettings
Returns
The OdinMedia object that allows you to send audio data.
Defined in
odin.room.d.ts:499
join()
join(
gatewayOrServerUrl
,userData
?):void
Joins the room with the given gateway URL and optional user data.
Parameters
• gatewayOrServerUrl: string
• userData?: Uint8Array
The user data to send to the room. This can be used to identify the user.
Returns
void
Defined in
odin.room.d.ts:415
removeEventListener()
removeEventListener<
Event
>(eventName
):void
Removes an event listener from the room for specific events.
Type Parameters
• Event extends keyof OdinEvents
Parameters
• eventName: Event
The event to remove the listener from (see keys of OdinEvents for possible values)
Returns
void
Defined in
odin.room.d.ts:435
sendMessage()
sendMessage(
message
,peerIdList
?):void
Sends a message to the room.
Parameters
• message: Uint8Array
The message to send as a byte array.
• peerIdList?: number
[]
The list of peer IDs to send the message to. If this is undefined, the message will be sent to all peers. If the list is defined and empty an error will be thrown.
Returns
void
Defined in
odin.room.d.ts:422
setEventListener()
setEventListener(
callback
):void
Sets a global event listener that received all events, this can be helpful for debugging. Please use addEventListener instead for production code.
Parameters
• callback
The callback to call when the event is fired.
Returns
void
Defined in
odin.room.d.ts:441
setPositionScale()
setPositionScale(
scale
):void
Sets the scaling factor for coordinates supplied to updatePosition
, facilitating
adaptation to your game's unique coordinate system requirements. Peers are visible to each other
only within a unit circle of radius 1.0
. When altering a peer's position, ensure the position
is scaled such that the maximum distance remains one or less. This scaling can be performed
manually or by specifying the multiplicative scale here.
Note: It's crucial to maintain consistent scaling across all client applications.
Parameters
• scale: number
The new scaling factor to use.
Returns
void
Defined in
odin.room.d.ts:475
updateOwnUserData()
updateOwnUserData(
userData
):void
Updates the peer user data of the local peer
Parameters
• userData: Uint8Array
The new user data to set.
Returns
void
Defined in
odin.room.d.ts:447
updatePosition()
updatePosition(
x
,y
,z
):void
Updates the three-dimensional position of the current peer in this room.
The server utilizes the provided coordinates to perform automatic culling among peers in the same
room, based on unit circles with a radius of 1.0
. This feature is particularly beneficial in
scenarios involving a large number of peers within the same room, enabling peers to interact or
'see' each other only when in close proximity. To modify the distance sensitivity for position
updates, use setPositionScale
.
Note: Use this before calling join
to set the initial peer position upon connect.
Parameters
• x: number
The new x position of the peer.
• y: number
The new y position of the peer.
• z: number
The new z position of the peer.
Returns
void
Defined in
odin.room.d.ts:463