Overview
4Players ODIN is deeply integrated into Unity and supports all major platforms. A couple of components are enough to add real-time voice communication to your game in no time. Please note, that ODIN requires Unity 2019.4 or any later version. We also support Apple Silicon, however right now this only works with the latest Unity version with native Apple Silicon support.
Getting Started
We have compiled a couple of Getting Started Guides to get you started quickly.
Unity video tutorial series
Watch our Unity video tutorial series
Written guides
Follow this guide to install ODIN in an empty Unity project. We'll try out one of the samples that come with ODIN and explain how it works and which steps are required to implement ODIN into your own game.
Implementing ODIN is simple, but you need to handle three events for most implementations. Check out our Event handling guide to learn more about basic event handling based on a real-world use-case complete with example code.
ODIN is best suited to be added to a multiplayer game. In this guide, we'll create a basic multiplayer with 3D positional audio based on Mirror Networking. You'll also learn how to leverage ODIN APIs like user data.
ODIN is best suited to be added to a multiplayer game. In this guide, we'll create a basic multiplayer with 3D positional audio based on Photon PUN 2. You'll also learn how to leverage ODIN APIs like user data.
General Guides
A couple of concepts apply to all game engines and platforms, and it's important to understand those, especially when going into production.
- Understanding Access Keys is an important part later when moving your game to production. Read this guide to understand how we use access keys and how they work in detail.