Updates the 3D position of the audio source for the specified channel mask. ODIN uses this position for server-side culling (not for spatialization, which happens on the receiving client). Coordinates should be in the unit sphere (0..1) range. Please be aware, that currently only 16 positions are supported. Keep this in mind, when choosing the Channel Mask.
| Name | Type | Description |
|---|
| Channel Mask | object | For which channels the position should be set. Mask can be created with 'Create Channel Mask' node. |
| Position | object | 3D position. |
Outputs
| Name | Type | Description |
|---|
| Return Value | boolean | True if position was set. |