Listens to Peer Joined
events in the given Room object. Peer Joined
events will be called whenever a peer joins the room. Will not be called for the local player. Use the On Room Joined event to handle joins from the local player instead.
Name | Type | Description |
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Exec | exec | |
Target | object | The Room for which events will be triggered. Use the Construct local room handle node to create that Room object reference. |
Event | delegate | Connect a Peer Joined Event to handle this event. |
Outputs
Name | Type | Description |
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Exec | exec | |