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ODIN Platform - Fundamentals

What is ODIN?

4Players developed ODIN as a unified platform for real‑time communication and server management. It consists of a flexible voice chat SDK, a game‑server hosting platform and a decentralised video‑conferencing service, all designed to support modern multiplayer games and XR applications. The common goal is to let developers focus on gameplay and user experience while 4Players handles the infrastructure. As the ODIN documentation explains, the voice SDK is a cross‑platform SDK that adds real‑time chat to games, apps and websites and can be integrated in a few lines of code . Fleet lets developers deploy and manage game servers across a global network with features such as scalable hosting, API and CLI tools, and easy integration. Rooms builds on ODIN Voice and Fleet to offer a GDPR‑compliant, decentralised video‑conferencing platform with end‑to‑end encryption and self‑hosting options. Together, these products provide the network layer, real‑time communication and server infrastructure required for multiplayer experiences.

Product overview

ODIN Voice

  • Quick integration across platforms – ODIN Voice can be added to Unity, Unreal, C/C++, JavaScript and Swift applications with only a few lines of code. The SDK includes built‑in 3‑D spatial audio for Unity and Unreal and leverages the game engine’s own audio processing. For web and mobile, the SDK comes as an NPM package or vanilla JavaScript library that connects to ODIN rooms.
  • High‑quality real‑time audio – 4Players’ decades of experience hosting game and voice servers means the SDK delivers reliable, low‑latency voice communication with noise suppression and minimal CPU load. Spatial 3‑D audio and optional data channels allow developers to create immersive voice chat and synchronise custom game data.
  • Scalability and maintenance‑free – ODIN handles all server maintenance and scaling. Developers simply call the SDK; the platform automatically connects to the nearest data centre for optimal voice quality.
Learn more about ODIN Voice

ODIN Fleet

  • Game‑server hosting across a global network – Fleet enables developers to deploy stateful, real‑time game servers anywhere in 4Players’ network. It supports world‑building games and short‑lived match servers and is engine‑agnostic, so it works with any game or backend.
  • Comprehensive features – Fleet provides easy integration, scalability, reliability and security, plus tools like a powerful API and CLI for automating deployments and integrating with CI/CD. Developers can create custom server images, set CPU/memory requirements and deploy or scale servers via the console or API.
  • Monitoring and scaling – The dashboard lets developers monitor servers, view logs and manage backups; the API or CLI can automatically scale up or down based on player numbers.
Learn more about ODIN Fleet

ODIN Rooms

  • Decentralised video conferencing – Rooms is a browser‑based, decentralised video‑conferencing solution built on ODIN Voice and Fleet. Communications are end‑to‑end encrypted and no metadata is stored, making it suitable for organisations with strict privacy requirements.
  • GDPR compliant and customisable – Rooms adheres to EU GDPR rules and offers custom branding, a self‑hosting option, a built‑in whiteboard and text chat. It is free for small businesses and NGOs.
Learn more about Rooms

Summary

The ODIN platform brings together low‑latency voice chat, scalable game‑server hosting and privacy‑focused video conferencing. It features easy integration for Unity, Unreal, C/C++, JavaScript and Swift, and a powerful API and CLI for automating deployments and integrating with CI/CD.